How to play Wolf!

Age: 6+
Number of players: 2
Cards: GO Card deck of 52 cards

How to play: All cards are dealt to the two players and kept face down. Neither player must look at their cards. Both players turn over the top card of their piles and put them face up in the centre of the table, beside the other player’s card. Whoever has turned over the highest ranking card takes both cards and adds them to the bottom of his pile.

The rankings highest to lowest are as follows:

Wolf in sheeps clothing
Fence
Two Wolves
One Wolf
Three Sheep
Two Sheep
One Sheep
Shepherds Crook

This continues until two cards of the same value (i.e. two 1 sheep cards) are put down together. The game is now in a state of “war.” To continue, both players take two new cards and put one face down on top of the card they have already placed in the middle and one face up. Whoever puts down the higher ranking face up card wins all six.

The game is won by the player who collects all of the cards.

 

Variation of the WOLF game by David McCord

DECK: (8) 1-Sheep Cards; (8) 2-Sheep Cards; (10) 3-Sheep Cards; (8) Fences; (8) 1-Wolf Cards; (4) 2-Wolf Cards; (4) Wolves in Sheep's Clothing; (2) Shepard's Crooks = 52 Cards total.

OBJECT: To have the largest herd of sheep when all the cards have been played. That is, to have the most sheep survive the other player's wolf attacks!

Shuffle the deck and deal a hand of THREE cards to each player (works with two to four players).

On each player's turn, they will play a card or cards to the table according to the rules below, then replenish their hand back up to three cards. If the draw deck is empty, players continue with the card they have left until all cards have been played (or discarded).

The 1-, 2-, and 3-Sheep cards are played one card per turn to the table in front of you face-up. This is your herd of sheep, which you want to protect.

Fence cards are played on top of the sheep cards, which protects them from attacking wolves.

Wolves are played to eliminate the sheep of the other players (the ones not protected by a fence). A single wolf card can eliminate a single sheep card (both cards go into the face-up discard pile). A double-wolf card OR (2) single-wolf cards can be played to eliminate a 2-Sheep card. Three wolves can take out a three-sheep card, and those three can be three single-wolf cards OR a two-wolf card and a single-wolf card played together. All these cards (wolf attackers and sheep victims) go into the discard pile.

Wolves-in-Sheep's-Clothing cards will eliminate any other player's unprotected Sheep card, whether it's a 1-, 2-, or 3-Sheep card. They can also take away a fence card, leaving the sheep under it exposed and vulnerable to attack! Both cards go into the discard pile. Wolves-in-Sheep's Clothing are always played alone.

Finally, the Shepard's Crook can be played to the discard pile, then the player can draw into their hand ANY card from the discard pile. This could be more sheep to score in a later turn or a powerful wolf card to wreak vengeance on another player.

If you have no card in your hand that can be played on your turn, you can discard any card and draw a new one. This is, however, your entire turn.

Again, when all cards have been played, reveal the sheep that have been covered by fences, then add up all your own sheep to determine the size of your herd. The largest herd wins!

If there should be a tie for the largest herd, the one with the fewest fences in play would win. If this also is a tie, then both players share the victory. (Not a desirable "win" perhaps, but it will be a rare occurrence.)

 

Concentration Variation of the game

DECK: (8) 1-Sheep Cards; (8) 2-Sheep Cards; (10) 3-Sheep Cards; (8) Fences; (8) 1-Wolf Cards; (4) 2-Wolf Cards; (4) Wolves in Sheep's Clothing; (2) Shepard's Crooks = 52 Cards total.

OBJECT: To collect the largest number of card pairs.

Starting the Game 
To set up a game of concentration, first shuffle the cards well and then place each card face down in 4 rows of 13 cards each. 

Taking a Turn 
Each player takes a turn by turning two cards over. If the cards match, then the player picks up the cards and keeps them. If they don't match, the player turns the cards back over. If the player gets a match, they get to go again, until they fail to get a match. 

A match is when two cards have the same image. For example, a match would be two cards with one sheep each on them but NOT one card with one sheep and one card with three sheep.

The game is over when all of the cards have been matched and picked up. 

Winning the Game 

The winner of the game is the player with the most matches once all the cards have been picked up.